![]() You may only thrust using the pike, you may not swing any weapon that is over seven foot in length. A character must have the Weapon Master skill to wield a pike.Ī pike must have a thrust safe tip. You must hold the weapon in both hands at all times and have at least 18” separation between your hands during combat. Must have a thrust-safe tip and only be used for thrustingĪ pike is any phys-rep of a pike that is between 7 foot and 9 foot in length.If the weapon has a thrust-safe tip then you may make thrusting strikes with it. This means that you cannot fight by sliding the polearm back and forth through your hands so that your hands meet - your hands must stay 18 inches apart throughout. You must hold the weapon in both hands with at least 18” separating themĪny character with the Weapon Master skill may use a weapon between 60" and 84" long provided you hold the weapon in both hands at all times and keep at least 18 inches separation between your hands during combat.Larger flails are covered by the rules for great weapons.Īny character with the Weapon Master skill may use a weapon up to 60" long provided they hold it in both hands. Flails up to 42” in length are included in this category and can be used by any character. The only difference between a dagger and a one-handed weapon is that you cannot use a dagger with any heroic skills or with enchantments suitable for one-handed weapons.Īny character may use a one-handed weapon in combat provided it is between 24” and 42” long. If they are not satisfied that an item is safe for use then you must secure the item in the OOC area and may not use it at the event.Īny character may use a dagger in combat provided it is between 8” and 24” long. They check every item to ensure that the design, construction and condition of it is suitable for use at our events. LRP-safe versions of common household objects like pans or gardening tools like shovels cannot be used as weapons.Īll weapons, bows, arrows, shields and armour, must be checked by a member of the Profound Decisions weapon checking team before they are used at our events. You don’t have to carry the weapon like this when you are not fighting, but you must use the mandated grip throughout any fight where you use the weapon.Īll weapons in Empire must be a phys-rep of an actual weapon - an object commonly used in battle. These grips are set for a combination of safety and play balance. ![]() One-handed spears, polearms, and pikes require you to use a set grip when fighting with the weapon. Weapon categories are also important for enchantments. Any character can wield a dagger or a one‑handed weapon but they must purchase the Weapon Master skill to use anything larger. There are six basic weapon categories in Empire. All weapons, bows, arrows, shields and armour, must be checked by a member of the Profound Decisions weapon checking team.Some categories require you to use a set grip to fight with the weapon.All weapons must be a phys-rep of a weapon.All weapons must be at least 8” (20 cm) long.
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